Timeline: History of HCI, UCD and UX

The history UX usually tells is a single line: Bush, Norman, Nielsen, Garrett. This timeline tells all five. From Taylor timing the assembly line in 1911 to the current debate between user-centered and human-centered design, it traces 73 milestones classified by the tradition they come from — Human Factors, Information Systems, Computer Science, Information Science, and Design Research — and by the type of use each one studied. Useful as a reference for UX professionals, students, and product teams.

Five traditions in parallel

Each band is a tradition and each dot a milestone. The strokes crossing from one band to another are the documented attempts to bridge fields: most did not hold. Click a band to filter.

A map of five horizontal bands, one per research tradition, from 1900 to 2020, with milestones as dots and attempts to bridge fields as strokes crossing between them.1900192019401960198020002020Human Factors and ErgonomicsInformation SystemsComputer Science and CHIInformation ScienceDesign Research

Five traditions in parallel

Scroll or pinch to zoom, drag to pan, click a dot to open the milestone.

A map of five horizontal bands, one per research tradition, from 1900 to 2020, with milestones as dots and attempts to bridge fields as strokes crossing between them.1900192019401960198020002020Human Factors and ErgonomicsInformation SystemsComputer Science and CHIInformation ScienceDesign Research
The documented bridges 7
  • 1983Did not holdThe Human Factors Society co-sponsors the first CHI conference, and never does so again.
  • 1986PartialCSCW brings together CHI, Information Systems, office automation, and anthropology. By 1990 most IS researchers had left, but the area survived.
  • 1996PartialHFES forms its Cognitive Engineering group: it adopts the approach CHI had embraced a decade earlier, and that its own researchers rejected back then.
  • 1998HeldThe polar bear book brings information science to the center of web practice. The bridge that did hold.
  • 2001Did not holdAIS SIGHCI declares bridging to CHI a priority. By 2009 an analysis of the IS literature no longer lists CHI among related fields.
  • 2003PartialSIGCHI, SIGGRAPH, and AIGA launch DUX. The series lasted until 2007, but the turn toward design stuck.
  • 2005HeldThe iSchools gather faculty trained in all four disciplines, and several CHI researchers migrate to them.
How to read this timeline The five disciplines and the two axes, in detail

HCI is not one field but four research communities that developed in parallel, with their own conferences, journals, and vocabularies, and that never merged. To those four, which follow Grudin's framework, we add a fifth strand: design research, a separate tradition that converged with HCI only in the 1990s. Each milestone is classified by the discipline it comes from and by the type of use it studied.

  • Human Factors and Ergonomics

    Predates the computer, born in industry and aviation. Studies skilled, assigned use: operation, data entry, process control. Its goal is reducing errors and training time.

  • Information Systems

    Emerges from business schools. Studies technology adoption in organizations and managerial use of information, not hands-on use.

  • Computer Science and CHI

    The branch that organized around SIGCHI. Studies hands-on, chosen use by non-experts. The one most UX professionals recognize as 'the' history of the field.

  • Information Science

    Comes from librarianship and documentation. Studies how information is organized, searched, and retrieved. The discipline UX histories usually omit entirely.

  • Design Research

    The fifth strand, and the only one not from Grudin's framework. It gathers two traditions that grew outside HCI — creativity research and the design methods movement — and that converged with CHI only in the 1990s and 2000s. This is where the vocabulary any product team uses today comes from: empathy, observation, ideation, prototyping, iteration.

The axis that separates the four

Whether the person can walk away from the tool or not. It decides what gets measured, what counts as good design, and even which method is used to evaluate it.

Non-discretionary use
The person does not choose: the job mandates the tool. If training is needed, people are trained. What matters is speed, accuracy, and error reduction.
Discretionary use
The person can walk away. First impressions, learnability, and enjoyment become design criteria.
Mixed use
There is room to choose but also obligation: some features are used and others ignored, or the group decides for the individual.
Outside the axis
The discretion axis describes a person's relationship to a work tool. These milestones study how designers think, not how a system gets used, so they fall outside that distinction.
Discipline
Type of use

Showing 73 of 73 milestones

ET
1910

The word 'empathy' enters English

Edward TitchenerDesign Research

Edward Titchener, a psychologist at Cornell, introduces the term empathy to distinguish it from sympathy: not feeling sorry for someone, but the process of humanizing objects and feeling oneself into them. By 1930 it was in general psychological use, and from there it spread to ethnography and sociology. The word that now opens any design process took a century to get there.

Design ResearchOutside the axisPrecursors
FT
1911

Taylor puts a stopwatch on work

Frederick TaylorHuman Factors and Ergonomics

Frederick Taylor applies photography, moving pictures, and statistical analysis to reduce task time on the assembly line. The origin of systematic study of human performance with a tool, half a century before the first computer.

Publication: The Principles of Scientific Management

Human Factors and ErgonomicsNon-discretionary usePrecursors
LG
1914

Lillian Gilbreth founds Human Factors

Lillian GilbrethHuman Factors and Ergonomics

The first engineer to combine psychology with scientific management. Unlike Taylor, she looks at worker experience, not only efficiency. Her PhD was the first degree awarded in what became modern Human Factors; she advised five U.S. presidents and was the first woman inducted into the National Academy of Engineering.

Publication: The Psychology of Management

Human Factors and ErgonomicsNon-discretionary usePrecursors
TD
1923

Scientific design and the objective system

Theo van Doesburg, Le CorbusierDesign Research

Writing in De Stijl, Theo van Doesburg says the epoch is hostile to every subjective speculation and that 'in order to construct a new object we need a method, that is to say, an objective system'. Le Corbusier adds shortly after that rendering the traffic within a house exact and economical is the key effort of modern architectural science. Cross calls this scientific design: industrial design grounded in scientific knowledge but still mixing intuitive and non-intuitive methods. The wish to scientise design, forty years before the methods movement.

Publication: Towards a Collective Construction (De Stijl)

Design ResearchOutside the axisPrecursors
GW
1926

Wallas names the four stages of the creative process

Graham WallasDesign Research

Preparation, incubation, illumination, and verification. Wallas names the stages Helmholtz had described in 1896 and Poincaré extended in 1914. The direct ancestor of the process models that business creativity and design engineering would rework over the next forty years.

Publication: The Art of Thought

Design ResearchOutside the axisCreativity
PO
1934

Otlet builds the Mundaneum

Paul OtletInformation Science

Paul Otlet organizes 15 million index cards and millions of images under the Universal Decimal Classification, with a formula for linking items to one another. A paper hypertext system, predating the Memex and never cited by those who invented Xerox Notecards fifty years later.

Publication: Traité de documentation

Information ScienceNon-discretionary usePrecursors
VB
1945

Vannevar Bush envisions the Memex

Vannevar BushComputer Science and CHI

The article 'As We May Think' proposes a personal device for storing and linking information, anticipating hypertext and associative navigation. Bush explicitly describes chosen, not mandated, professional use: the lawyer, the physician, the chemist following their own trails.

Publication: As We May Think (The Atlantic Monthly)

Computer Science and CHIDiscretionary useVisions
EN
1946

ENIAC and the three jobs that split the field

ENIACHuman Factors and Ergonomics

Early computing projects employ three kinds of people: managers, programmers, and operators. Each occupation later became the focus of a different discipline: Information Systems, Computer Science, and Human Factors. That division of labor still explains why the field never unified.

Human Factors and ErgonomicsNon-discretionary usePrecursors
FZ
1948

Zwicky and the morphological method

Fritz ZwickyDesign Research

A Swiss astrophysicist, Zwicky publishes a method for breaking a problem into its dimensions and systematically working through every possible combination. Cross identifies it as the earliest reference in the design methodology literature: fourteen years before the field had a conference of its own.

Publication: The Morphological Method of Analysis and Construction (en Studies and Essays)

Design ResearchOutside the axisPrecursors
ES
1949

British ergonomics is born

Ergonomics Research SocietyHuman Factors and Ergonomics

Murrell and others convene an interdisciplinary meeting of anatomists, physiologists, industrial medical officers, hygienists, design engineers, architects, and illuminating engineers, out of which the Ergonomics Research Society is formed. It predates the American Human Factors Society by eight years. That explains why the first HCI paper, in 1959, came from a British ergonomist rather than a computer scientist.

Human Factors and ErgonomicsNon-discretionary useInstitutionalization
AO
1953

Osborn turns brainstorming into a method

Alex OsbornDesign Research

An advertising man and founding partner of BBDO, Osborn had introduced the technique in 1942. In 1953 he publishes Applied Imagination, with a three-stage model — problem-finding, idea-finding, solution-finding — and the rule of deferred judgment. That same year he founds the Creative Education Foundation, and in 1955 the Creative Problem Solving Institute. The Air Force bought 30,000 copies of the book; General Motors, IBM, and General Electric folded it into their training programs.

Publication: Applied Imagination

Design ResearchOutside the axisCreativity
JD
1954

The first design research society is Japanese

Japanese Society for the Science of DesignDesign Research

The Japanese Society for the Science of Design is founded in 1954. It predates any equivalent organization in Europe or the United States, and arrives eight years before the first design methods conference in London. Korea followed in 1978 and China later. The history of design as told in English usually starts at London and Berkeley.

Design ResearchOutside the axisInstitutionalization
HS
1957

The Human Factors Society is founded

Human Factors SocietyHuman Factors and Ergonomics

American aviation psychologists create the Human Engineering Society in 1956 and adopt the name Human Factors Society the next year. In 1958 they launch the journal Human Factors. The field's first professional infrastructure, twenty-five years before SIGCHI.

Publication: Human Factors (revista)

Human Factors and ErgonomicsNon-discretionary useInstitutionalization
JA
1957

Arnold arrives at Stanford with a joint appointment

John ArnoldDesign Research

John Arnold, a psychologist and engineer, is hired with a joint appointment in Mechanical Engineering and the Graduate School of Business to develop product design education. In 1959, with Robert McKim and Matthew Kahn, he establishes the Joint Program in Product Design across engineering, art, and architecture: a combination the university itself called 'unusual' and that fit no accredited curriculum.

Design ResearchOutside the axisCreativity
BS
1959

Shackel publishes the first HCI paper

Brian ShackelHuman Factors and Ergonomics

British researcher Brian Shackel publishes 'Ergonomics for a Computer' and, in 1962, 'Ergonomics in the Design of a Large Digital Computer Console'. The first systematic work on interacting with a computer, and it comes from ergonomics, not computing.

Publication: Ergonomics for a Computer (Design)

Human Factors and ErgonomicsNon-discretionary useHuman Factors
JG
1959

Guilford coins 'divergent thinking'

J.P. Guilford, Abraham Maslow, Robert McKimDesign Research

That same year, Stanford's summer program in Creative Engineering brings together Abraham Maslow, Robert Hartman, and J.P. Guilford with McKim and Arnold. Out of it comes an explicitly humanistic design philosophy. Human values and needs are of prime importance to the designer, McKim writes, because design is, after all, a response to human needs.

Design ResearchOutside the axisCreativity
JL
1960

Licklider proposes man-computer symbiosis

J.C.R. LickliderComputer Science and CHI

A psychologist and research manager, Licklider describes a tight coupling between person and computer that did not exist in 1960. From ARPA he funded much of what followed: time-sharing, interactive graphics, the network that became the Internet.

Publication: Man-Computer Symbiosis (IRE Transactions on Human Factors in Electronics)

Computer Science and CHIDiscretionary useVisions
FE
1960

The socio-technical systems concept is born

Fred Emery, Eric TristInformation Systems

Emery and Trist propose that systems involve complex interaction between people, machines, and work context. All three factors must be considered in design.

Publication: Socio-Technical Systems (en Management Science Models and Techniques)

Information SystemsNon-discretionary useSocio-technical Systems
JF
1960

Documentation becomes Information Science

Jason Farradane, Anthony DebonsInformation Science

The term 'information science' dates to 1960. In 1963 Jason Farradane teaches the first courses at City University, London, and in 1970 Pittsburgh creates the first U.S. doctoral program in the area, defining humans as 'the central factor in the development of an understanding of information phenomena'.

Information ScienceNon-discretionary useInstitutionalization
BA
1962

The conference that founds design methods

Bruce Archer, John Chris JonesDesign Research

Bruce Archer and John Chris Jones, both engineers who came to design, organize the first conference on design methods at Imperial College London. In 1970 Jones publishes Design Methods: Seeds of Human Futures with an explicit aim: to take design out of the black box of inspiration and turn it into an articulated methodology. Seven years later Jones himself leaves the movement, declaring the methods had become too rigid. That is the end of what Rittel had called first-generation design methods.

Publication: Design Methods: Seeds of Human Futures (Jones, 1970)

Design ResearchOutside the axisDesign Methods
IS
1963

Sketchpad invents direct manipulation

Ivan SutherlandComputer Science and CHI

Ivan Sutherland's PhD thesis demonstrates iconic representations, hierarchically organized objects that can be copied and moved, and light-pen drawing. Probably the most influential document in HCI history, and it came out of an AI disillusionment that freed up MIT's TX-2 computers.

Publication: Sketchpad: A Man-Machine Graphical Communication System

Computer Science and CHIDiscretionary useVisions
GA
1964

'Architecture' detaches from the machine

Gene Amdahl, Gerrit Blaauw, Frederick BrooksInformation Science

Amdahl, Blaauw, and Brooks define the IBM System/360's architecture as 'the conceptual structure and functional behavior', distinguishing it from physical implementation. It is the first time the term is abstracted away from hardware to name an organization of data flows and controls. Twelve years would pass before anyone applied it to information for people.

Publication: Architecture of the IBM System/360 (IBM Journal of Research and Development)

Information ScienceNon-discretionary usePrecursors
CA
1964

The first doctoral thesis in design methods

Christopher AlexanderDesign Research

Notes on the Synthesis of Form, by Christopher Alexander, whose method had first been presented at the 1962 conference. Alexander splits the design problem into small solvable patterns and diagrams the interactions among requirements to find where they fit and where they clash. It is the seed of the pattern language that software would adopt decades later.

Publication: Notes on the Synthesis of Form (Harvard University Press)

Design ResearchOutside the axisDesign Methods
TN
1965

Ted Nelson coins the term hypertext

Ted NelsonComputer Science and CHI

A sociology graduate student, Nelson founds Project Xanadu in 1960 and in 1965 publishes 'A file structure for the complex, the changing and the indeterminate'. He never considered the Web an adequate realization of his vision, though weblogs, wikis, and collaborative tagging delivered much of it.

Publication: A File Structure for the Complex, the Changing and the Indeterminate

Computer Science and CHIDiscretionary useVisions
SG
1965

Gregory coins 'design science'

Sidney GregoryDesign Research

At the conference he organizes in Birmingham, Sidney Gregory defines the concept of design science for the first time, and with it the boundary the field would argue over for thirty years: 'the scientific method is a pattern of problem-solving behaviour employed in finding out the nature of what exists, whereas the design method is a pattern of behaviour employed in inventing things which do not yet exist. Science is analytic; design is constructive.'

Publication: The Design Method (Butterworth)

Design ResearchOutside the axisDesign Methods
DS
1966

The Design Research Society and its journals

Design Research SocietyDesign Research

The DRS is founded in London in April 1966, with Archer among its original members. Together with Berkeley's Design Methods Group it publishes the DMG-DRS Journal until 1979, when the DRS launches Design Studies under Nigel Cross's editorship. Its conferences asked what constitutes design knowledge, and whether design is a science or something else that uses scientific methods. CHI would ask the same questions a decade later, from the other side. In 1982 Design Issues is founded at the University of Illinois at Chicago, and its first issue appears in 1984. Its aim was declaredly opposite: not to seek the foundations of a science of design, but to provoke and raise controversial issues.

Publication: Design Studies

Design ResearchOutside the axisInstitutionalization
RM
1967

McKim introduces need-finding

Robert McKimDesign Research

In course ME116b, McKim proposes discovering profound human needs by observing and engaging with people. The designer understands their situation and broader context, then communicates design ideas within that context to validate what has been grasped. With each iteration, problem and need are redefined. It is user research under another name, fifteen years before SIGCHI existed.

Publication: ME116b Introduction to Product Design

Design ResearchDiscretionary useDesign
DE
1968

Engelbart demonstrates augmenting human intellect

Douglas EngelbartComputer Science and CHI

Building on the conceptual framework he published in 1962, Engelbart presents a 90-minute live demo in San Francisco with mouse, windows, word processing, and integrated video. His NLS system required training: DARPA installed it, found it too hard to use, and withdrew support. The question he left open — optimize for skilled use or for initial use — is still with us.

Publication: Augmenting Human Intellect: A Conceptual Framework

Computer Science and CHIDiscretionary useVisions
UM
1968

Information Systems becomes a discipline

University of MinnesotaInformation Systems

Minnesota establishes the first MIS center and degree program, and in 1977 launches MIS Quarterly. The discipline studies technology adoption in organizations: its prototypical user is a manager reading printed reports, not someone with hands on a keyboard.

Publication: MIS Quarterly

Information SystemsNon-discretionary useInstitutionalization
DG
1968

The Design Methods Group meets at MIT

Design Methods GroupDesign Research

In June the DMG holds its first annual international conference, on the theory and application of design, planning, and engineering methodology. Its program declares a twofold purpose: to provide a format for peer evaluation and to encourage dialogue between researchers and practitioners. The gap between research and practice was already the problem, and would remain so.

Design ResearchOutside the axisInstitutionalization
RN
1969

Nickerson: we need people-oriented computers

Raymond S. NickersonHuman Factors and Ergonomics

The foundational phrase: 'the need for the future is not computer-oriented people but people-oriented computers'. It inverts the dominant paradigm, and it appears in Ergonomics: the inversion comes from Human Factors.

Publication: Man-Computer Interaction: A Challenge for Human Factors Research

Human Factors and ErgonomicsNon-discretionary useHuman Factors
HS
1969

Simon: design as a science of the artificial

Herbert SimonDesign Research

Out of the Compton Lectures Simon gave at MIT in 1968 comes The Sciences of the Artificial. From it comes his most-quoted definition: to design is to transform existing situations into preferred ones. The book became seminal for design research. Its technical-rational stance contrasts with the humanistic and creative strand growing alongside it, and how much can be attributed to it is now disputed. There Simon also defines 'the science of design' as a teachable body of doctrine about the design process. Cross insists on separating three things the popular account collapses. Scientific design is industrial design grounded in scientific knowledge. Design science is designing as a scientific activity in itself. The science of design is studying design through systematic methods. Simon belongs to the third, not the second.

Publication: The Sciences of the Artificial

Design ResearchOutside the axisDesign Methods
BS
1970

Shackel founds HUSAT at Loughborough

Brian ShackelHuman Factors and Ergonomics

The Human Sciences and Advanced Technology centre is devoted to ergonomics with an HCI focus. Influenced by socio-technical design, HUSAT extends Human Factors toward job design and organizational factors.

Human Factors and ErgonomicsNon-discretionary useInstitutionalization
XP
1970

Xerox founds PARC

Xerox PARC, Alan KayComputer Science and CHI

Founded the same year as HUSAT and with an equally broad charter, PARC is anchored in a vision of discretionary use and in cognitive psychology. In 1973 the Alto arrives: too expensive to sell, but enough to show that a graphical interface could be accessible to untrained people. Its founding charter spoke of developing 'the architecture of information', a phrase Xerox adopted as its corporate mission and that stayed in the field's vocabulary.

Computer Science and CHIDiscretionary useVisions
GW
1971

Programming as a human activity

Gerald WeinbergComputer Science and CHI

Weinberg publishes a classic that treats programming as a human activity, not a mechanical process. Described as a source of 'continuous inspiration' in the field's literature.

Publication: The Psychology of Computer Programming (Van Nostrand Reinhold)

Computer Science and CHIMixed usePrecursors
EM
1971

Mumford: involve the people who will use the system

Enid MumfordInformation Systems

The socio-technical approach to system design responds to user difficulty and resistance. It proposes educating representative workers about technical possibilities and involving them in design, partly to increase acceptance of the resulting system. The managerial ancestor of participatory design.

Publication: Systems Design for People

Information SystemsNon-discretionary useSocio-technical Systems
NC
1971

The Design Participation Conference

Nigel CrossDesign Research

Nigel Cross organizes the Design Participation Conference in Manchester. User participation was, in Bayazit's words, a new democratic approach parallel to the political movements of the era. It became one of the hallmarks of second-generation methods. It predates Scandinavian participatory design by sixteen years, and is rarely connected to it.

Design ResearchOutside the axisSocio-technical Systems
JM
1973

James Martin announces the turn toward the operator

James MartinHuman Factors and Ergonomics

The first widely read HCI book opens with a line that defines the transition: 'the terminal or console operator, instead of being a peripheral consideration, will become the tail that wags the whole dog'. The industry, he writes, will be forced to care about the usage of people rather than the computer's intestines.

Publication: Design of Man-Computer Dialogues

Human Factors and ErgonomicsNon-discretionary useHuman Factors
HR
1973

Wicked problems

Horst Rittel, Melvin WebberDesign Research

Rittel led Berkeley's Design Methods Group, founded in 1967 alongside Christopher Alexander and Henry Sanoff. From there he had rejected the early design methods as rigid and simplistic, and proposed second-generation methods. With Webber he describes wicked problems: ill-formulated, with no clear criterion for when they are solved, where every attempted solution changes the problem. It is still the argument for why design cannot be reduced to a linear process. Those second-generation methods were not merely argumentative. Rittel conceived them as a participatory process, in which the designer is a partner of the problem's owners: clients, users, the community. He formalized them in IBIS, an issue-based problem-identification system. It is there, not in HCI, that the idea of the eventual user belonging at the table where decisions are made first appears.

Publication: Dilemmas in a General Theory of Planning (Policy Sciences)

Design ResearchOutside the axisDesign Methods
RW
1976

Wurman coins 'information architect'

Richard Saul WurmanInformation Science

Richard Saul Wurman, an architect by training, chairs the American Institute of Architects national conference on the theme 'The Architecture of Information'; the year before he had published with Joel Katz the article that names it. His definition: the individual who organizes the patterns inherent in data, making the complex clear. In 1988 he takes the idea public with Information Anxiety. Years later he admitted he had no plan to found a discipline, that he was only 'finding patterns for himself'.

Publication: Beyond Graphics: The Architecture of Information (AIA Journal, con Joel Katz, 1975)

Information ScienceDiscretionary useInformation Architecture
BS
1980

Shneiderman formalizes software psychology

Ben ShneidermanComputer Science and CHI

Promotes the use of scientific research and controlled experimental methods to study interfaces. Bridge between experimental psychology and system design.

Publication: Software Psychology: Human Factors in Computer and Information Systems

Computer Science and CHIMixed useHuman Factors
AC
1980

Office automation and its uncomfortable vocabulary

ACM SIGOAInformation Systems

ACM creates SIGOA and the first office automation conference is held. The field identifies topics that would become central — hypertext, computer-mediated communication, collaboration support — but the word 'automation' excited researchers and alarmed office workers. In 1986 SIGOA became SIGOIS, and by 1995 the field had disappeared, absorbed by others.

Publication: ACM Transactions on Office Information Systems

Information SystemsNon-discretionary useInstitutionalization
AC
1982

ACM creates SIGCHI: HCI is institutionalized

ACM SIGCHIComputer Science and CHI

After an unexpectedly well-attended conference in Gaithersburg on 'Human Factors in Computing Systems', ACM's SIGSOC shifts its focus and name to SIGCHI. The first CHI conference, in 1983, draws more than a thousand people; half of its 58 papers came from just seven labs. The Human Factors Society co-sponsored it that year and never again.

Computer Science and CHIDiscretionary useInstitutionalization
SC
1983

Card, Moran and Newell: the Model Human Processor

Stuart Card, Thomas Moran, Allen NewellComputer Science and CHI

The founding book of cognitive HCI introduces GOMS and the keystroke-level model: the time a task takes is determined by the time to do the keystrokes. It was explicitly positioned to counter the stimulus-response bias of Human Factors, and it models expert, repetitive use — not novice or discretionary use.

Publication: The Psychology of Human-Computer Interaction

Computer Science and CHINon-discretionary useHCI
EH
1983

Cognitive Systems Engineering is born

Erik Hollnagel, David WoodsHuman Factors and Ergonomics

Hollnagel and Woods propose studying the joint human-machine system as the unit of analysis, in high-risk contexts where the operator cannot simply walk away from the tool.

Publication: Cognitive Systems Engineering: New Wine in New Bottles

Human Factors and ErgonomicsNon-discretionary useCognitive Ergonomics
DS
1983

Schön: the reflective practitioner

Donald SchönDesign Research

From the Design, Theory, and Methods Group formed at MIT in 1982, Schön describes how professionals actually think while working. They do not apply theory: they hold a reflective conversation with the situation in front of them. It became a foundational text for those who study design work phenomenologically.

Publication: The Reflective Practitioner: How Professionals Think in Action

Design ResearchOutside the axisDesign Methods
AN
1985

CHI and Human Factors part ways

Allen Newell, Stuart CardComputer Science and CHI

Newell and Card write that 'hard science, in the form of engineering, drives out soft science, in the form of human factors', and that classical human factors has 'all the earmarks of second-class status'. Human Factors researchers disappear from the CHI program committee; the field launches its own journal, Human-Computer Interaction. The split that explains two parallel literatures to this day.

Publication: The Prospects for Psychological Science in Human-Computer Interaction

Computer Science and CHIDiscretionary useHCI
AM
1985

The GUI shock

Apple MacintoshComputer Science and CHI

The Macintosh's success abruptly makes a decade of research on command naming and interaction languages irrelevant. Many cognitive psychologists had bet on a comprehensive theoretical foundation for HCI; the graphical interface left it without a subject. Rigorous experimentation gives way to quicker, less precise assessment methods.

Computer Science and CHIDiscretionary useHCI
DN
1986

Norman and Draper found User-Centered Design

Donald Norman, Stephen DraperComputer Science and CHI

The book edited by Norman and Draper establishes UCD as a framework: the system must adapt to people's capabilities and needs, not the other way around.

Publication: User Centered System Design

Computer Science and CHIDiscretionary useUCD
IG
1986

CSCW: the attempt to bridge disciplines

Irene GreifComputer Science and CHI

The first Computer-Supported Cooperative Work conference brings together researchers from Information Systems, office automation, CHI, distributed AI, and anthropology. It was the most serious effort to join the fields. Most IS researchers left by 1990 and the bridge was left half-built, though CSCW remains a strong area.

Publication: Computer-Supported Cooperative Work: A Book of Readings

Computer Science and CHIMixed useCollaborative Work
JB
1986

The decade information architecture spent as infrastructure

James Brancheau, James WetherbeInformation Science

From the mid-1980s the term drifts toward Information Systems: it designates the design of infrastructures and data layers, with an organizational and business emphasis. Paradoxically, many of the deliverables we associate with IA today were forged in that dormant period: blueprints, requirements, information categories, guidelines. They only entered the craft with the late-1990s wave.

Publication: Information Architectures: Methods and Practice (Information Processing & Management)

Information ScienceNon-discretionary useInstitutionalization
KN
1987

Participatory design arrives from Scandinavia

Kristen Nygaard, Susanne Bødker, Pelle EhnInformation Systems

Rooted in the Danish trade union movement, cooperative design seeks to empower the people who will use the system, not merely increase their acceptance. The 1985 Aarhus conference and its proceedings make it influential. It is a critique of Information Systems approaches, yet it resonates with the CHI community. Both share the goal of empowering hands-on users.

Publication: Computers and Democracy: A Scandinavian Challenge

Information SystemsMixed useSocio-technical Systems
DN
1988

Norman popularizes UCD: affordances and design errors

Donald NormanComputer Science and CHI

The Psychology of Everyday Things takes UCD outside academia: errors belong to the design, not to people. Its 1990 reissue as The Design of Everyday Things reflects the field's refocusing on invention.

Publication: The Psychology of Everyday Things (Basic Books)

Computer Science and CHIDiscretionary useUCD
FD
1989

Davis introduces the Technology Acceptance Model

Fred DavisInformation Systems

TAM explains adoption through perceived usefulness and perceived ease of use. It is the most cited HCI work in Information Systems, and its success signals that mandated use was giving way to workers who could refuse to play. CHI had addressed usability a decade earlier, but measuring actual usability rather than perception.

Publication: Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (MIS Quarterly)

Information SystemsMixed useInstitutionalization
LB
1991

Bannon: from human factors to human actors

Liam BannonComputer Science and CHI

Bannon names the field's shift: stop treating the person as a system component and start treating them as someone who acts and chooses. He also warns the trajectory is not always toward more choice: discretion can be curtailed when a tool becomes a job requirement.

Publication: From Human Factors to Human Actors (en Design at Work)

Computer Science and CHIMixed useHCI
BM
1991

IDEO is founded

Bill Moggridge, David Kelley, Mike NuttallDesign Research

Bill Moggridge and David Kelley, who had been teaching Advanced Product Design at Stanford for over a decade, found IDEO with Mike Nuttall. By the mid-1990s their brainstorming culture and their role as knowledge brokers between industries become an object of study for business scholars. Their own employees published a process — understand, observe, visualize, evaluate, refine — and its techniques: storytelling, scenarios, metaphors, observations, interviews, and role-playing.

Design ResearchDiscretionary useDesign Thinking
JN
1993

Nielsen makes usability a measurable discipline

Jakob NielsenComputer Science and CHI

Usability Engineering systematizes metrics and processes. Together with 1990's heuristic evaluation and the cognitive walkthrough, it offers discount methods that replace rigorous experimentation. In mass markets, avoiding obvious problems matters more than finding the optimal solution.

Publication: Usability Engineering (Academic Press)

Computer Science and CHIDiscretionary useUsability
ID
1995

The Web transforms libraries and information

Iniciativas de Bibliotecas DigitalesInformation Science

Between 1994 and 1999, NSF, DARPA, NASA, and Library of Congress initiatives invest close to $200 million in digital library research. Digital technology was already a prerequisite for librarianship. By 2000, ten schools had 'Information' as the sole discipline in their name.

Information ScienceNon-discretionary useInstitutionalization
HF
1996

Human Factors embraces cognitive approaches

HFESHuman Factors and Ergonomics

The Human Factors and Ergonomics Society forms the Cognitive Engineering and Decision Making technical group, which quickly becomes its largest. A decade earlier this would have been unthinkable: HF researchers disliked the cognitive approaches CHI had embraced. Convergence did happen, but late and in the opposite direction.

Human Factors and ErgonomicsNon-discretionary useCognitive Ergonomics
RW
1997

Wurman publishes Information Architects

Richard Saul WurmanInformation Science

A designer's book for designers: a collection of visual solutions to the problem of communicating rising amounts of information. It appears one year before the book that would define the field, and with a different idea of what the work is.

Publication: Information Architects (Graphis)

Information ScienceDiscretionary useInformation Architecture
LR
1998

Librarians on the Web: the polar bear book

Louis Rosenfeld, Peter MorvilleInformation Science

Rosenfeld and Morville came from information science: by 1994 they were teaching courses on the Internet, convinced that 'librarians had a great deal to offer this brave new world of networked information environments'. Their book takes information architecture mainstream and gives it its four systems: organization, labeling, navigation, and search. It also pulls user research and usability engineering into the core of the craft. On reading Wurman, Morville recalls thinking: 'this is not information architecture, this is information design'. The difference, they later said, was that they designed what lies *between* the pages and Wurman designed the pages themselves.

Publication: Information Architecture for the World Wide Web (O'Reilly)

Information ScienceDiscretionary useInformation Architecture
AC
1999

Cooper introduces Personas as a design tool

Alan CooperComputer Science and CHI

The Inmates Are Running the Asylum popularizes Personas: concrete archetypes that make tangible, for those who code, who is being designed for.

Publication: The Inmates Are Running the Asylum (Sams Publishing)

Computer Science and CHIDiscretionary useUsability
LL
1999

The disputed origin of design thinking

Larry Leifer, David Kelley, IDEODesign Research

By 1999 the term consolidates: Larry Leifer teaches 'Designing the Human Experience' at Stanford, David Kelley introduces 'Human Values and Innovation in Design', IDEO was already calling its approach DT, and ABC's 'The Deep Dive' shows them redesigning a shopping cart. Where it came from, however, is disputed among three accounts. Auernhammer and Roth (2021) trace it to Stanford from 1957, rooted in humanistic and Gestalt psychology. Parry and Cottle (2026) reply that the concepts were already in creativity research half a century earlier. Attributing it to Simon, they argue, conflates the science of design with design thinking. Margolin (2010) places it in the design methods movement, where Buchanan had used the term in 1992. All three present evidence; none settles it.

Design ResearchDiscretionary useDesign Thinking
SK
2000

Krug democratizes web usability

Steve KrugComputer Science and CHI

Don't Make Me Think reduces usability to actionable principles and takes it out of the lab and into product teams.

Publication: Don't Make Me Think! (New Riders Press)

Computer Science and CHIDiscretionary useUX
AI
2001

AIS creates SIGHCI: Information Systems tries again

AIS SIGHCIInformation Systems

The Association for Information Systems founds its HCI group and defines the field by citing twelve CHI papers. Bridging to CHI was declared a priority. In 2009, an analysis of the IS literature does not even list CHI among related fields: the bridging effort had foundered, like the ones before it.

Publication: AIS Transactions on Human Computer Interaction

Information SystemsMixed useInstitutionalization
JG
2002

Garrett structures UX into 5 planes

Jesse James GarrettComputer Science and CHI

The Elements of User Experience organizes design into five planes, from strategy to surface, giving UX a vocabulary shared with business and development.

Publication: The Elements of User Experience (New Riders Press)

Computer Science and CHIDiscretionary useUX
SI
2003

CHI embraces design with the DUX conference

SIGCHI, SIGGRAPH, AIGAComputer Science and CHI

SIGCHI, SIGGRAPH, and the American Institute of Graphic Arts launch Designing for User Experience, the first series to fully embrace visual and commercial design. It lasted only through 2007, but the shift was real: the engineering orientation that gripped CHI gives way to aesthetic appeal and enjoyment, which researchers labeled 'funology' lest anyone think they were having too much fun. The design entering CHI did not come from nowhere: it brought sixty years of its own tradition.

Computer Science and CHIDiscretionary useDesign
DN
2004

Norman: aesthetics change how we think

Donald NormanComputer Science and CHI

Emotional Design incorporates the visceral, behavioral, and reflective dimensions: beautiful things work better because they change the emotional state of the person using them.

Publication: Emotional Design (Basic Books)

Computer Science and CHIDiscretionary useUX
IC
2005

The iSchools and the first iConference

iCaucusInformation Science

Participants from nineteen universities with Information programs gather at the first iConference. By 2010 the 'iCaucus' had 27 members. Their faculties include HCI researchers trained in all four disciplines, and several CHI academics migrated to Information schools: if a bridge is being built anywhere, it is here.

Information ScienceMixed useInstitutionalization
PM
2005

Information architecture leaves the Web

Peter Morville, Andrea Resmini, Luca RosatiInformation Science

With collaborative tagging, mobile devices, and people producing information as well as consuming it, the discipline stops being a synonym for building websites. Morville reframes it as ambient findability, and a pervasive information architecture emerges. It designs information spaces that cut across channels, in conversation with ubiquitous computing and service design.

Publication: Ambient Findability (O'Reilly)

Information ScienceDiscretionary useInformation Architecture
SB
2006

Bødker describes the three waves of HCI

Susanne BødkerComputer Science and CHI

First wave: human factors and ergonomics. Second: cognition and work. Third: context, emotion, experience, and everyday use outside work.

Publication: When Second Wave HCI Meets Third Wave Challenges (NordiCHI)

Computer Science and CHIDiscretionary useHCI
IS
2010

ISO 9241-210: human-centred design becomes a standard

ISOHuman Factors and Ergonomics

The standard defines the human-centred design process for interactive systems and replaces 'user' with 'human'. It comes from the ergonomics branch of the field, the one that never stopped believing standards contribute to efficiency. CHI kept alive the opposite view: that standards inhibit innovation.

Publication: ISO 9241-210:2010

Human Factors and ErgonomicsNon-discretionary useHCD
MZ
2016

Debate: user-centered vs. human-centered

Mark Zachry, Jan SpyridakisComputer Science and CHI

Zachry and Spyridakis debate whether HCD extends UCD or merely renames it. The discussion about who we put at the center — a product's user or the whole person in context — remains open.

Publication: Human-Centered Design and the Field of Technical Communication

Computer Science and CHIDiscretionary useHCD

References

  • Alexander, C. (1964). Notes on the synthesis of form. Harvard University Press.
  • Amdahl, G. M., Blaauw, G. A., & Brooks, F. P. (1964). Architecture of the IBM System/360. IBM Journal of Research and Development, 8(2), 87–101.
  • Auernhammer, J., & Roth, B. (2021). The origin and evolution of Stanford University's design thinking: From product design to design thinking in innovation management. Journal of Product Innovation Management, 38(6), 623–644. https://doi.org/10.1111/jpim.12594
  • Bannon, L. J. (1991). From human factors to human actors: The role of psychology and human-computer interaction studies in system design. In J. Greenbaum & M. Kyng (Eds.), Design at work: Cooperative design of computer systems (pp. 25–44). Lawrence Erlbaum Associates.
  • Bayazit, N. (2004). Investigating design: A review of forty years of design research. Design Issues, 20(1), 16–29.
  • Bjerknes, G., Ehn, P., & Kyng, M. (Eds.). (1987). Computers and democracy: A Scandinavian challenge. Avebury.
  • Bødker, S. (2006). When second wave HCI meets third wave challenges. Proceedings of NordiCHI '06, 1–8. https://doi.org/10.1145/1182475.1182476
  • Brancheau, J. C., & Wetherbe, J. C. (1986). Information architectures: Methods and practice. Information Processing & Management, 22(6), 453–463.
  • Buchanan, R. (1992). Wicked problems in design thinking. Design Issues, 8(2), 5–21.
  • Bush, V. (1945). As we may think. The Atlantic Monthly, 176(1), 101–108.
  • Card, S. K., Moran, T. P., & Newell, A. (1983). The psychology of human-computer interaction. Lawrence Erlbaum Associates.
  • Cooper, A. (1999). The inmates are running the asylum: Why high-tech products drive us crazy and how to restore the sanity. Sams Publishing.
  • Cross, N. (1993). A history of design methodology. In M. J. de Vries, N. Cross, & D. P. Grant (Eds.), Design methodology and relationships with science (pp. 15–27). Kluwer Academic Publishers.
  • Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340.
  • Dewey, J. (1910). How we think. D. C. Heath.
  • Emery, F. E., & Trist, E. L. (1960). Socio-technical systems. In C. W. Churchman & M. Verhulst (Eds.), Management science models and techniques (Vol. 2, pp. 83–97). Pergamon.
  • Engelbart, D. C. (1962). Augmenting human intellect: A conceptual framework (Summary Report AFOSR-3223). Stanford Research Institute.
  • Garrett, J. J. (2002). The elements of user experience: User-centered design for the web. New Riders Press.
  • Gilbreth, L. M. (1914). The psychology of management. Sturgis & Walton.
  • Gregory, S. A. (Ed.). (1966). The design method. Butterworth.
  • Greif, I. (Ed.). (1988). Computer-supported cooperative work: A book of readings. Morgan Kaufmann.
  • Grudin, J. (2011). A moving target: The evolution of human-computer interaction. In J. A. Jacko (Ed.), The human-computer interaction handbook (3rd ed.). Taylor & Francis.
  • Hollnagel, E., & Woods, D. D. (1983). Cognitive systems engineering: New wine in new bottles. International Journal of Man-Machine Studies, 18(6), 583–600.
  • International Organization for Standardization. (2010). ISO 9241-210:2010. Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems.
  • Jones, J. C. (1970). Design methods: Seeds of human futures. John Wiley & Sons.
  • Krug, S. (2000). Don't make me think! A common sense approach to web usability. New Riders Press.
  • Le Corbusier. (1929). Ponencia en el 2.º Congreso CIAM, Frankfurt. Citado en Cross (1993).
  • Licklider, J. C. R. (1960). Man-computer symbiosis. IRE Transactions on Human Factors in Electronics, HFE-1, 4–11.
  • Margolin, V. (2010). Design research: Towards a history. In Design and Complexity — DRS International Conference 2010. Design Research Society.
  • Martin, J. (1973). Design of man-computer dialogues. Prentice-Hall.
  • McKim, R. H. (1972). Experiences in visual thinking. Brooks/Cole.
  • Morville, P. (2005). Ambient findability. O'Reilly Media.
  • Mumford, E. (1971). Systems design for people. National Computing Centre.
  • Nelson, T. H. (1965). A file structure for the complex, the changing and the indeterminate. Proceedings of the 20th ACM National Conference, 84–100.
  • Newell, A., & Card, S. K. (1985). The prospects for psychological science in human-computer interaction. Human-Computer Interaction, 1(3), 209–242.
  • Nickerson, R. S. (1969). Man-computer interaction: A challenge for human factors research. Ergonomics, 12(4), 501–517.
  • Nielsen, J. (1993). Usability engineering. Academic Press.
  • Nielsen, J., & Mack, R. L. (Eds.). (1994). Usability inspection methods. John Wiley & Sons.
  • Norman, D. A. (1988). The psychology of everyday things. Basic Books.
  • Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. Basic Books.
  • Norman, D. A., & Draper, S. W. (Eds.). (1986). User centered system design: New perspectives on human-computer interaction. Lawrence Erlbaum Associates.
  • Osborn, A. F. (1953). Applied imagination: Principles and procedures of creative thinking. Charles Scribner's Sons.
  • Otlet, P. (1934). Traité de documentation: Le livre sur le livre. Editiones Mundaneum.
  • Pake, G. E. (1985). Research at Xerox PARC: A founder's assessment. IEEE Spectrum, 22(10), 54–61.
  • Parry, M., & Cottle, G. W. (2026). Lost in transmission: Knowledge, academia and the origins of design thinking. Journal of Innovation & Knowledge, 14, 100969. https://doi.org/10.1016/j.jik.2026.100969
  • Resmini, A., & Rosati, L. (2011). A brief history of information architecture. Journal of Information Architecture, 3(2), 33–48.
  • Rittel, H. W. J., & Webber, M. M. (1973). Dilemmas in a general theory of planning. Policy Sciences, 4(2), 155–169.
  • Ritter, F. E., Baxter, G. D., & Churchill, E. F. (2014). Foundations for designing user-centered systems: What system designers need to know about people. Springer.
  • Rosenfeld, L., & Morville, P. (1998). Information architecture for the World Wide Web. O'Reilly.
  • Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic Books.
  • Shackel, B. (1959). Ergonomics for a computer. Design, 120, 36–39.
  • Shackel, B. (1997). Human-computer interaction: Whence and whither? Journal of the American Society for Information Science, 48(11), 970–986.
  • Shneiderman, B. (1980). Software psychology: Human factors in computer and information systems. Winthrop Publishers.
  • Simon, H. A. (1969). The sciences of the artificial. MIT Press.
  • Sutherland, I. E. (1963). Sketchpad: A man-machine graphical communication system [Doctoral dissertation, Massachusetts Institute of Technology].
  • Taylor, F. W. (1911). The principles of scientific management. Harper & Brothers.
  • van Doesburg, T. (1923). Towards a collective construction. De Stijl. Citado en G. Naylor, The Bauhaus (Studio Vista, 1968).
  • Wallas, G. (1926). The art of thought. Jonathan Cape.
  • Weinberg, G. M. (1971). The psychology of computer programming. Van Nostrand Reinhold.
  • Wurman, R. S. (1997). Information architects. Graphis.
  • Wurman, R. S., & Katz, J. (1975). Beyond graphics: The architecture of information. AIA Journal.
  • Zachry, M., & Spyridakis, J. H. (2016). Human-centered design and the field of technical communication. Journal of Technical Writing and Communication, 46(4), 392–401.
  • Zwicky, F. (1948). The morphological method of analysis and construction. In Studies and essays. Interscience.

This timeline was built from Grudin (2011), Ritter, Baxter & Churchill (2014), Tham (2022), Resmini & Rosati (2011) for the information architecture strand, and Margolin (2010), Cross (1993), Bayazit (2004), Auernhammer & Roth (2021), and Parry & Cottle (2026) for design research. The classification by discipline and type of use follows Grudin's framework; the design strand is our own addition and is not part of it. Worth knowing that Auernhammer & Roth is a study of Stanford co-authored by one of its protagonists and funded by the d.school's foundation.

Last updated: